Rapid Prototyping, Product Design, CAD Design, Fabrication, Video Editing
Enabling tangible play through intangible modes of interaction.
After gathering background research and conducting prototype testing sessions over 2 months, our team determined three characteristics that we felt would create an engaging immersive experience.
We wanted to integrate an element of randomized, organic movement, so that results would be surprising and continuously engaging to viewers.
We wanted our project to be atmospheric, so that the room itself is changed and so that observers can also feel that they are participating in the interaction.
We wanted our project to be interactive, rather than act as a static art piece, so that people could influence the presentation of light within the room and explore their impact on it.
Inspired by the works of artists such as Paul Myoda, Thomas Wilfred, and James Turrell, I researched artistic engineers whose works prioritize interactions between people, places, and light artifacts. The Dichro kit encourages users to play with artifacts and light sources to discover how interaction influences the surrounding environment.